A piece of music for computer synthesis, created for submission to an informal composition challenge proposed on the Csound mailing list (read the challenge proposal for details). The challenge limits the composer to a single sine-wave instrument.
More details about the piece and my Csound score are on the sine challenge wiki, along with the other submissions.
Download:
Moved to Huntsville, Alabama. Now settling in, both domestically and musically.
Musically, on two fronts, both of which will figure bigly into Semiautomatic Ground Environment. First, I’ve been practicing the flute like crazy.
Secondly, I’ve finally gotten around to learning an audio rendering language, something I’ve (consciously) wanted to do since Mileece released Formations in early 2003. I didn’t know for sure, however, where to start or what to pursue, and good answers to my questions were not easy to come by. Recently, I practically stumbled across Csound, and have since been almost obsessively mounting its early learning curve – which is quite steep.
Csound is a language (itself written in C, hence the name, but most of the similarities end there) descended from early giants of computer music composition. Released in 1986, it is probably the oldest (i.e., longest in continual use) audio rendering language in the history of computer music, and is also in the top four or five among music- and audio-related software in general.
I have a ton to learn, but I like it.
Welcome, and thank you for visiting the new-fangled site.
As of this writing, I live in Brooklyn, New York, but by the end of this month I will have relocated to Huntsville, Alabama, where I will set up shop and start playing with sounds again. Many ideas are in the works, and there is still much to do on the website, so please keep an eye on it.
In the meantime, visit the 8088 Record Collective and check out the compilation we put together, which includes an old guitar song of mine among the ranks of its artistry.